Co-Op is fun, but so is Pacman, and most things that are enjoyed with another person. It felt like I was traveling through a time machine. You guys can all pretend its some amazing game. You know, the bar Uncharted lined up, the one MGS4 placed, the Holes were drilled by GT5p, and Kz2 just blew the rest up. Maybe if you wish hard enough, it will make you forget that Alan Wake still isnt coming out anytime soon, nor is Huxley, or Warhounds, or Peter Jacksons Make Believe Halo Game, or anything, and isn't going to be setting any graphical bars that KZ2 helped shatter. Yeah, keep wishing KZ2 was on the 360 there POG. right up there in the Top 3 with Gears 2 and KZ2 I must say.
RESIDENT EVIL 5 PS3 PS3
So please stop pretending this is only matter of different AA techniques - even the use of this technique in the PS3 instead of proper AA is a sign of troubled developing - there's more than that and we're talking about one of the best looking games of this generation. Even Killzone 2 texturing isn't as sharp as RE5 (Xbox 360 version) or Gears of War 2. Sure the PS3 has a lot of power inside, and Killzone 2 is proof of that but in terms of detail, there are bottlenecks in the system that prevents it to surpass the Xbox 360. The reason developers use this technique on the PS3 is because its less taxing while the Xbox 360 is capable to apply it virtually without a hit by using the EDRam. In the Xbox 360 case it looks resembles much more individual hair whereas in the PS3 looks like old blured fashion texturing. the PS3 AA can blur some details but can't flatten, for example, the beard in the close up shot. In this case though, it's a completely different situation. The only time when the strange PS3 AA technique has given the console good results has been with GTA IV, and that was for a number of factors that strangely, it made the game look a bit more "real" even when the detail was softened by this technique. :)Ĭapcom is probably pushing the 360 as hard as they can, while simply putting the PS3 version on par, as taking any additional advantage would probably lead to a bad relationship with Microsoft. Then again, it's obvious that Capcom isn't goint to take the extra time to push the PS3 harder because that would make the PS3 version better and would piss off Microsoft you know, the company that paid them to put additional content on Dead Rising 2, Lost Planet 2, etcetera. Quite frankly in some pics the AA benefits the PS3 version and in others the 360 version has the edge.
Hell, your comments are usually pro-360 garbage so that's expected from you too, but just between you and me, I know that YOU unlike the rest of the fanboys are better than that.Īnyway, I saw the same pics as you without the need for you to point them out, and they look exactly the same except for the AA technique. Everyone realizes that you and Why dis are delusional Why dis is "POG" so that's expected from him.